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monsters/md/creature_codex/nalusa-falaya.md
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# Nalusa Falaya
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*Medium* *Aberration* *neutral evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 33 (6d8+6)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Creature Codex, page 274
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
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- **Skills:** stealth +4
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- **Senses:** darkvision 120 ft., passive Perception 11
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- **Languages:** Umbral, Void Speech
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### Special Abilities
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- **Shadow Stealth:** While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.
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- **Shadow Step:** As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.
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- **Sunlight Weakness:** While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.
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### Actions
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
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- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
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- **Terrifying Glare:** The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.
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