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monsters/md/creature_codex/mold-zombie.md
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# Mold Zombie
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*Medium* *Undead* *chaotic evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 75 (10d8+30)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 394
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 8 (-1) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
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- **Saving Throws**: Str +5, Wis +0
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- **Skills:**
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- **Damage Immunities:** necrotic, poison
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- **Condition Immunities:** exhaustion, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 8
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- **Languages:** -
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### Special Abilities
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- **Spore Death:** When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
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- **Undead Fortitude:** If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
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### Actions
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- **Multiattack:** The zombie makes two slam attacks.
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- **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
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- **Plague Breath (Recharge 6):** The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
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