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# Leonino
*Tiny* *Beast* *unaligned*
- **Armor Class:** 13
- **Hit Points:** 13 (3d4+6)
- **Speed:** fly 40 ft. walk 30 ft.
- **Challenge Rating:** 1/8 (25 XP)
- **Source:** Creature Codex, page 250
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
- **Saving Throws**: Dex +5, Wis +1
- **Skills:** perception +1, persuasion +3, stealth +5
- **Senses:** darkvision 30 ft., passive Perception 11
- **Languages:** Elvish
### Special Abilities
- **Flyby:** The leonino doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- **Evasion:** If the leonino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- **Silent Wings:** The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on Dexterity (Stealth) checks made while flying in these areas.
### Actions
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10 Wisdom saving throw or be charmed by the leonino for 1 hour.