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monsters/md/creature_codex/giant-albino-bat.md
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# Giant Albino Bat
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*Huge* *Monstrosity* *neutral evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 76 (9d12+18)
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- **Speed:** fly 80 ft. walk 10 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 50
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 6 (-2) |
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- **Skills:**
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- **Senses:** blindsight 60 ft., passive Perception 11
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- **Languages:** Abyssal, understands Common but can't speak it
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### Special Abilities
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- **Echolocation:** The bat can't use its blindsight while deafened.
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- **Keen Hearing:** The bat has advantage on Wisdom (Perception) checks that rely on hearing.
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### Actions
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- **Multiattack:** The bat makes two attacks: one with its bite and one with its claws.
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.
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