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monsters/md/creature_codex/gaki.md
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monsters/md/creature_codex/gaki.md
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# Gaki
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*Medium* *Undead* *chaotic evil*
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- **Armor Class:** 14
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- **Hit Points:** 75 (10d8+30)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Creature Codex, page 390
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 7 (-2) | 18 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
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- **Saving Throws**: Wis +4, Cha +6
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- **Skills:** perception +4
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- **Damage Immunities:** cold, necrotic, poison
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- **Damage Resistances:** acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** any languages it knew in life
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### Special Abilities
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- **Aura of Famine:** If a creature starts its turn within 10 feet of a gaki, it is overwhelmed by a hunger that dissolves fat and atrophies muscle. It must make a DC 14 Constitution saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
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- **Gluttonous Attraction:** At the start of its turn, if a creature can see the gaki, it must make a DC 14 Wisdom saving throw. On a failure, it is overcome with a desire to kill and eat the ghost, and it must move as close to the gaki as it can.
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- **Hungry Frenzy:** The gaki has advantage on melee attack rolls against any creature that doesn't have all its hp.
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- **Incorporeal Movement:** The gaki can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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### Actions
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- **Multiattack:** The gaki makes two bite attacks.
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- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) acid damage.
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- **Spit Acid:** Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 21 (6d6) acid damage.
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