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monsters/md/creature_codex/dracotaur.md
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monsters/md/creature_codex/dracotaur.md
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# Dracotaur
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*Large* *Dragon* *chaotic neutral*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 110 (13d10+39)
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- **Speed:** burrow 20 ft. walk 50 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Creature Codex, page 110
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
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- **Saving Throws**: Con +6, Cha +5
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- **Skills:** athletics +8, intimidation +5, perception +4, survival +4
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- **Damage Immunities:** lightning
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Common, Draconic, Elvish
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### Special Abilities
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- **Charge:** If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
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### Actions
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- **Multiattack:** The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
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- **Claws:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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- **Longbow:** Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
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- **Lightning Arrow (Recharges after a Short or Long Rest):** The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
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- **Lightning Breath (Recharge 5-6):** The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
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