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monsters/md/creature_codex/deathsworn-elf.md
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# Deathsworn Elf
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*Medium* *Humanoid* *chaotic neutral*
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- **Armor Class:** 16 (studded leather)
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- **Hit Points:** 82 (15d8+15)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Creature Codex, page 142
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 19 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
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- **Skills:** perception +7, stealth +10, survival +4
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- **Senses:** passive Perception 17
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- **Languages:** Common, Elvish
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### Special Abilities
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- **Archer's Step:** The deathsworn can use Disengage as a bonus action.
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- **Death Bolt (3/Day):** As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.
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- **Fey Ancestry:** The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.
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- **Keen Hearing and Sight:** The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.
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- **Magic Weapons:** The deathsworn's weapon attacks are magical.
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- **Stealthy Traveler:** The deathsworn can take the Hide action as a bonus action.
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- **Surprise Attack:** If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
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### Actions
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- **Multiattack:** The deathsworn makes two melee attacks or four ranged attacks.
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- **Scimitar:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
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- **Longbow:** Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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- **Volley (Recharge 5-6):** The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
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