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monsters/md/creature_codex/clacking-skeleton.md
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monsters/md/creature_codex/clacking-skeleton.md
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# Clacking Skeleton
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*Medium* *Undead* *neutral evil*
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- **Armor Class:** 14 (armor scraps)
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- **Hit Points:** 45 (10d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Creature Codex, page 319
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 8 (-1) | 5 (-3) |
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- **Skills:**
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- **Damage Vulnerabilities:** bludgeoning
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- **Damage Immunities:** poison
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- **Condition Immunities:** exhaustion, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 9
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- **Languages:** understands all languages it knew in life but can't speak
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### Special Abilities
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- **Horrid Clacking:** If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
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### Actions
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- **Multiattack:** The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
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- **Glaive:** Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
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- **Gore:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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- **Shortbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
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