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# Young Red Dragon Zombie
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*Large* *Undead*
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- **Armor Class:** 16
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- **Hit Points:** 178 (17d10+85)
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- **Speed:** walk 30 ft. climb 30 ft. fly 70 ft.
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- **Challenge Rating:** 11 (7,200 XP)
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- **Source:** A5e Monstrous Menagerie, page 436
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 22 (+6) | 6 (-2) | 20 (+5) | 3 (-4) | 8 (-1) | 4 (-3) |
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- **Skills:**
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- **Damage Immunities:** fire, poison
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- **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 9
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- **Languages:** understands Common and Draconic but can't speak
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### Special Abilities
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- **Undead Fortitude (1/Day):** If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
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- **Undead Nature:** A zombie doesnt require air, sustenance, or sleep.
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### Actions
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- **Multiattack:** The dragon attacks once with its bite and twice with its claws.
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- **Bite:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.
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- **Claws:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
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- **Fire Breath (Recharge 5-6):** The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also suffers 5 (1d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage.
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