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monsters/md/a5e_monstrous_menagerie/kobold-sorcerer-a5e.md
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# Kobold Sorcerer
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*Small* *Humanoid*
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- **Armor Class:** 12
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- **Hit Points:** 27 (5d6+10)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** A5e Monstrous Menagerie, page 298
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
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- **Skills:** arcana +2, intimidation +4
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Innate Spellcasting:** The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor
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### Actions
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- **Multiattack (2/day):** The kobold sorcerer makes three flame bolt attacks.
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- **Flame Bolt:** Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
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- **Shiv:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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### Bonus Actions
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- **Expeditious Retreat (1st-Level; V:** When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action.
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