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monsters/md/a5e_monstrous_menagerie/jackalope-a5e.md
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# Jackalope
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*Tiny* *Beast*
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- **Armor Class:** 14
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- **Hit Points:** 55 (10d4+30)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 453
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 19 (+4) | 16 (+3) | 6 (-2) | 17 (+3) | 14 (+2) |
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- **Saving Throws**: Str +2, Dex +6, Con +5
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- **Skills:** athletics +2, deception +4, perception +5, stealth +6, survival +5
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- **Damage Resistances:** lightning
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- **Condition Immunities:** stunned
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- **Senses:** passive Perception 17
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- **Languages:** understands Common but cannot speak
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### Special Abilities
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- **Evasion:** If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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- **Keen Hearing:** The jackalope has advantage on Perception checks that rely on hearing.
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- **Mimicry:** The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check.
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### Actions
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- **Gore:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage.
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### Bonus Actions
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- **Nimble Escape:** The jackalope takes the Disengage or Hide action.
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### Reactions
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- **Uncanny Dodge:** When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it.
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