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# Hill Dwarf Wrestler
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*Medium* *Humanoid*
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- **Armor Class:** 14
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- **Hit Points:** 75 (10d8+30)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** A5e Monstrous Menagerie, page 495
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
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- **Saving Throws**: Str +5, Dex +4
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- **Skills:** athletics +5, intimidation +2
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- **Senses:** passive Perception 12
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- **Languages:** any one
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### Special Abilities
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- **Unarmored Defense:** The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier.
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### Actions
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- **Multiattack:** The pugilist attacks three times with their fists.
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- **Fists:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
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- **Grab:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the pugilist can't grapple a different target.
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- **Pin:** Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is restrained until the grapple ends.
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- **Body Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage and the grapple ends.
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### Bonus Actions
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- **Haymaker (1/Day):** The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage.
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- **Head Shot (1/Day):** The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn.
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### Reactions
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- **Opportune Jab:** If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists.
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