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monsters/md/a5e_monstrous_menagerie/high-elf-noble-a5e.md
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# High Elf Noble
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*Medium* *Humanoid*
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- **Armor Class:** 15
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- **Hit Points:** 13 (3d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** A5e Monstrous Menagerie, page 485
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
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- **Skills:** deception +4, history +2, insight +3, intimidation +4, performance +4, persuasion +4
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- **Senses:** passive Perception 11
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- **Languages:** any two
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### Actions
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- **Rapier:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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- **Ray of Frost (Cantrip; V, S):** Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn.
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### Reactions
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- **Parry:** If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
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