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# Half-Red Dragon Veteran
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*Medium* *Humanoid*
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- **Armor Class:** 16
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- **Hit Points:** 58 (9d8+18)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 274
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
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- **Saving Throws**: Str +5, Dex +3, Con +4
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- **Skills:** athletics +5, intimidation +2, perception +2, survival +2
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- **Damage Resistances:** fire
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- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 12
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- **Languages:** Draconic plus any two
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### Actions
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- **Multiattack:** The veteran makes two melee attacks.
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- **Longsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
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- **Shortsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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- **Heavy Crossbow:** Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
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- **Fire Breath (Recharge 5-6):** The veteran exhales a blast of fire that fills a 15-foot cone. Each creature in that area makes a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failed save or half damage on a success. A creature who fails the saving throw also suffers 5 (1d10) ongoing fire damage. At the end of each of its turns it can repeat the saving throw ending the ongoing damage on a success. This fire can also be put out in typical ways such as immersion in water and a creature who uses an action to drop prone can put out the fire with a DC 10 Dexterity saving throw.
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### Bonus Actions
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- **Tactical Movement:** Until the end of the veterans turn, its Speed is halved and its movement doesnt provoke opportunity attacks.
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### Reactions
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- **Off-Hand Counter:** When the veteran is missed by a melee attack by an attacker it can see within 5 feet, the veteran makes a shortsword attack against the attacker.
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