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monsters/md/a5e_monstrous_menagerie/gladiator-a5e.md
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# Gladiator
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*Medium* *Humanoid*
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- **Armor Class:** 16
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- **Hit Points:** 105 (14d8+42)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** A5e Monstrous Menagerie, page 474
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
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- **Saving Throws**: Str +7, Con +6
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- **Skills:** athletics +7, intimidation +5, performance +5
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- **Senses:** passive Perception 11
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- **Languages:** any one
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### Special Abilities
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- **Combat Expertise:** The damage of the gladiators attacks includes a d6 expertise die.
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### Actions
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- **Multiattack:** The gladiator makes two melee attacks with their spear or throws two javelins.
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- **Spear:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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- **Shield:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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- **Javelin:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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### Bonus Actions
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- **Shield Rush:** The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure.
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### Reactions
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- **Shield Block:** If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.
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