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# Giant Octopus
*Large* *Beast*
- **Armor Class:** 11
- **Hit Points:** 32 (5d10+5)
- **Speed:** walk 10 ft. swim 60 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** A5e Monstrous Menagerie, page 448
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 12 (+1) | 12 (+1) | 4 (-3) | 12 (+1) | 4 (-3) |
- **Skills:** stealth +3
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:**
### Special Abilities
- **Camouflage:** The octopus has advantage on Stealth checks.
- **Water Breathing:** The octopus breathes water and can hold its breath for 1 hour while in air.
### Actions
- **Tentacles:** Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.
### Bonus Actions
- **Ink Cloud (1/Day):** If underwater, the octopus exudes a cloud of ink in a 20-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.