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# Fire Giant War Priest
*Huge* *Giant*
- **Armor Class:** 18
- **Hit Points:** 162 (13d12+78)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 12 (8,400 XP)
- **Source:** A5e Monstrous Menagerie, page 235
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 25 (+7) | 10 (+0) | 22 (+6) | 10 (+0) | 14 (+2) | 12 (+1) |
- **Saving Throws**: Str +11, Dex +4, Con +10, Cha +5
- **Skills:** athletics +11, perception +6, intimidation +5
- **Damage Immunities:** fire
- **Senses:** passive Perception 16
- **Languages:** Giant
### Special Abilities
- **Cold Weakness:** When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.
### Actions
- **Multiattack:** The giant makes two greatsword attacks.
- **Greatsword:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
- **Rock:** Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
- **Sword Sweep (1/Day, While Bloodied):** The giant makes a greatsword attack against each creature within 10 feet.
- **Ignite Blades (1/Day):** The greatswords of each fire giant of the giants choice within 30 feet magically kindle into flame. For the next minute each of their greatsword attacks deal an extra 7 (2d6) fire damage.
- **Pillar of Flame (1/Day):** Each creature within a 10-foot-radius 40-foot-high cylinder centered on a point within 60 feet that the fire giant can see makes a DC 18 Dexterity saving throw taking 56 (16d6) fire damage on a failed save or half damage on a success. Unattended flammable objects are ignited.
### Reactions
- **Kick:** When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.