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monsters/md/a5e_monstrous_menagerie/dragon-cultist-a5e.md
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# Dragon Cultist
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*Medium* *Humanoid*
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- **Armor Class:** 12
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- **Hit Points:** 39 (6d8+12)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** A5e Monstrous Menagerie, page 473
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
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- **Saving Throws**: Wis +4
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- **Skills:** deception +4, persuasion +4, religion +2
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- **Senses:** passive Perception 12
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- **Languages:** any one
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### Special Abilities
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- **Fanatic:** The cult fanatic has advantage on saving throws against being charmed or frightened.
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- **Immunity:** A dragon cultist is immune to one damage type dealt by their draconic masters breath weapon.
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- **Spellcasting:** The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12
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+4 to hit with spell attacks). They have the following cleric spells prepared:
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Cantrips (at will): light
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sacred flame
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thaumaturgy
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1st-level (4 slots): ceremony
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command
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detect evil and good
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inflict wounds
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2nd-level (3 slots): blindness/deafness
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hold person
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### Actions
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- **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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- **Sacred Flame (Cantrip; V, S):** One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
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- **Command (1st-Level; V):** One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure the target uses its next turn to grovel (falling prone and then ending its turn).
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- **Inflict Wounds (1st-Level; V, S):** Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (3d10) necrotic damage.
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- **Blindness/Deafness (2nd-Level; V):** One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the effect on a success.
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- **Hold Person (2nd-Level; V, S, M, Concentration):** One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
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