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monsters/md/a5e_monstrous_menagerie/cultist-a5e.md
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# Cultist
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*Medium* *Humanoid*
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- **Armor Class:** 12
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- **Hit Points:** 9 (2d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/8 (25 XP)
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- **Source:** A5e Monstrous Menagerie, page 472
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
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- **Skills:** deception +2, religion +2
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- **Senses:** passive Perception 10
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- **Languages:** any one
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### Special Abilities
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- **Fanatic:** The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.
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### Actions
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- **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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- **Cultists worship forbidden gods, devils, demons, and other sinister beings:** Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.
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