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monsters/md/a5e_monstrous_menagerie/chuul-a5e.md
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# Chuul
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*Large* *Aberration*
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- **Armor Class:** 16
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- **Hit Points:** 93 (11d10+33)
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- **Speed:** walk 30 ft. swim 40 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** A5e Monstrous Menagerie, page 47
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 16 (+3) | 10 (+0) |
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- **Skills:**
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- **Damage Immunities:** poison
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- **Condition Immunities:** frightened, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** understands Deep Speech but can't speak
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### Special Abilities
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- **Amphibious:** The chuul can breathe air and water.
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- **Detect Magic:** The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.
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### Actions
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- **Multiattack:** If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.
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- **Pincer:** Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.
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- **Tentacle:** A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.
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