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monsters/md/a5e_monstrous_menagerie/bunyip-a5e.md
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# Bunyip
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*Huge* *Beast*
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- **Armor Class:** 14
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- **Hit Points:** 150 (12d12+72)
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- **Speed:** walk 20 ft. swim 50 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** A5e Monstrous Menagerie, page 441
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 23 (+6) | 15 (+2) | 22 (+6) | 3 (-4) | 12 (+1) | 8 (-1) |
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- **Saving Throws**: Dex +5, Wis +4
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- **Skills:** athletics +9, perception +4, stealth +5, survival +4
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- **Damage Resistances:** cold, thunder
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- **Senses:** darkvision 120 ft., passive Perception 16
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- **Languages:**
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### Special Abilities
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- **Brave:** The bunyip has advantage on saving throws against being frightened.
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- **Hold Breath:** The bunyip can hold its breath for 1 hour.
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- **Keen Hearing and Smell:** The bunyip has advantage on Perception checks that rely on hearing or smell.
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### Actions
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- **Multiattack:** The bunyip makes a bite attack and two slam attacks.
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- **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.
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- **Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.
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### Bonus Actions
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- **Terrifying Howl:** The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.
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