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monsters/md/a5e_monstrous_menagerie/alpha-werewolf-a5e.md
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# Alpha Werewolf
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*Medium* *Humanoid*
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- **Armor Class:** 12
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- **Hit Points:** 104 (16d8+32)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** A5e Monstrous Menagerie, page 315
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
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- **Skills:** perception +2, stealth +4, survival +2
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- **Damage Immunities:** damage from nonmagical, non-silvered weapons
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- **Senses:** darkvision 30 ft. (wolf or hybrid form only), passive Perception 14
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- **Languages:** Common
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### Special Abilities
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- **Keen Hearing and Smell:** The werewolf has advantage on Perception checks that rely on hearing or smell.
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- **Pack Tactics:** The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated.
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- **Wolfsbane:** Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.
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- **Cursed Wounds:** Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
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### Actions
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- **Multiattack:** The werewolf makes two melee attacks only one of which can be with its bite.
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- **Greatclub (Humanoid or Hybrid Form Only):** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
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- **Claw (Wolf or Hybrid Form Only):** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
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- **Bite (Wolf or Hybrid Form Only):** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy.
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### Bonus Actions
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- **Shapeshift:** The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.
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- **Frenzied Bite (While Bloodied:** The werewolf makes a bite attack.
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