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# Tough
*Small Humanoid, Neutral*
- **Armor Class:** 12
- **Hit Points:** 32 (5d8 + 10)
- **Speed:** 30 ft.
- **Initiative**: +1 (11)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 11 | +0 | +0 |
- **Gear** Heavy Crossbow, Leather Armor, Mace
- **Senses**: Passive Perception 10
- **Languages**: Common
- **CR** 1/2 (XP 100; PB +2)
## Traits
***Pack Tactics.*** The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
## Actions
***Mace.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
***Heavy Crossbow.*** *Ranged Attack Roll:* +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.