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monsters/md/5.2_srd_(2025_mm)/tough_mm_2024.md
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monsters/md/5.2_srd_(2025_mm)/tough_mm_2024.md
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# Tough
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*Small Humanoid, Neutral*
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- **Armor Class:** 12
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- **Hit Points:** 32 (5d8 + 10)
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- **Speed:** 30 ft.
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- **Initiative**: +1 (11)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 15 | +2 | +2 |
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| DEX | 12 | +1 | +1 |
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| CON | 14 | +2 | +2 |
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| INT | 10 | +0 | +0 |
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| WIS | 10 | +0 | +0 |
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| CHA | 11 | +0 | +0 |
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- **Gear** Heavy Crossbow, Leather Armor, Mace
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- **Senses**: Passive Perception 10
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- **Languages**: Common
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- **CR** 1/2 (XP 100; PB +2)
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## Traits
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***Pack Tactics.*** The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
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## Actions
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***Mace.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
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***Heavy Crossbow.*** *Ranged Attack Roll:* +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.
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