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# Spy
*Small Humanoid, Neutral*
- **Armor Class:** 12
- **Hit Points:** 27 (6d8)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +4 (14)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 15 | +2 | +2 |
| CON | 10 | +0 | +0 |
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 16 | +3 | +3 |
- **Skills**: Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of hand +4, Stealth +6
- **Gear** Hand Crossbow, Shortsword, Thieves' Tools
- **Senses**: Passive Perception 16
- **Languages**: Common plus one other language
- **CR** 1 (XP 200; PB +2)
## Actions
***Shortsword.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
***Hand Crossbow.*** *Ranged Attack Roll:* +4, range 30/120 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
## Bonus Actions
***Cunning Action.*** The spy takes the Dash, Disengage, or Hide action.