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# Pirate
*Small Humanoid, Neutral*
- **Armor Class:** 14
- **Hit Points:** 33 (6d8 + 6)
- **Speed:** 30 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| INT | 8 | -1 | -1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +4 |
- **Gear** Dagger x 6, Leather Armor
- **Senses**: Passive Perception 11
- **Languages**: Common plus one other language
- **CR** 1 (XP 200; PB +2)
## Actions
***Multiattack.*** The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
***Dagger.*** *Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
***Enthralling Panache.*** *Wisdom Saving Throw*: DC 12, one creature the pirate can see within 30 feet. *Failure:* The target has the Charmed condition until the start of the pirate's next turn.