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# Nalfeshnee
*Large Fiend (Demon), Chaotic Evil*
- **Armor Class:** 18
- **Hit Points:** 184 (16d10 + 96)
- **Speed:** 20 ft., Fly 30 ft.
- **Initiative**: +5 (15)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 21 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 22 | +6 | +11 |
| INT | 19 | +4 | +9 |
| WIS | 12 | +1 | +6 |
| CHA | 15 | +2 | +7 |
- **Resistances**: Cold, Fire, Lightning
- **Immunities**: Poison; Frightened, Poisoned
- **Senses**: truesight 120 ft.; Passive Perception 11
- **Languages**: Abyssal; telepathy 120 ft.
- **CR** 13 (XP 10,000; PB +5)
## Traits
***Demonic Restoration.*** If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
***Magic Resistance.*** The nalfeshnee has Advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The nalfeshnee makes three Rend attacks.
***Rend.*** *Melee Attack Roll:* +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
***Teleport.*** The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
## Bonus Actions
***Horror Nimbus (Recharge 5-6).*** *Wisdom Saving Throw*: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. *Failure:* 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. *Success:* The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.