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# Mummy
*Small Undead, Lawful Evil*
- **Armor Class:** 11
- **Hit Points:** 58 (9d8 + 18)
- **Speed:** 20 ft.
- **Initiative**: -1 (9)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 8 | -1 | -1 |
| CON | 15 | +2 | +2 |
| INT | 6 | -2 | -2 |
| WIS | 12 | +1 | +3 |
| CHA | 12 | +1 | +1 |
- **Vulnerabilities**: Fire
- **Immunities**: Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 11
- **Languages**: Common plus two other languages
- **CR** 3 (XP 700; PB +2)
## Actions
***Multiattack.*** The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
***Rotting Fist.*** *Melee Attack Roll:* +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
***Dreadful Glare.*** *Wisdom Saving Throw*: DC 11, one creature the mummy can see within 60 feet. *Failure:* The target has the Frightened condition until the end of the mummy's next turn. *Success:* The target is immune to this mummy's Dreadful Glare for 24 hours.