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monsters/md/5.2_srd_(2025_mm)/lamia_mm_2024.md
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# Lamia
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*Large Fiend, Chaotic Evil*
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- **Armor Class:** 13
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- **Hit Points:** 97 (13d10 + 26)
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- **Speed:** 40 ft.
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- **Initiative**: +1 (11)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 16 | +3 | +3 |
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| DEX | 13 | +1 | +1 |
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| CON | 15 | +2 | +2 |
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| INT | 14 | +2 | +2 |
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| WIS | 15 | +2 | +2 |
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| CHA | 16 | +3 | +3 |
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- **Skills**: Deception +7, Insight +4, Stealth +5
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- **Senses**: darkvision 60 ft.; Passive Perception 12
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- **Languages**: Abyssal, Common
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- **CR** 4 (XP 1,100; PB +2)
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## Actions
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***Multiattack.*** The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
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***Claw.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
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***Corrupting Touch.*** *Wisdom Saving Throw*: DC 13, one creature the lamia can see within 5 feet. *Failure:* 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
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***Spellcasting.*** The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
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- **At Will:** *Disguise Self*, *Minor Illusion*
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- **1e/Day Each:** *Geas*, *Major Image*, *Scrying*
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## Bonus Actions
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***Leap.*** The lamia jumps up to 30 feet by spending 10 feet of movement.
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