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# Incubus
*Medium Fiend, Neutral Evil*
- **Armor Class:** 15
- **Hit Points:** 66 (12d8 + 12)
- **Speed:** 30 ft., Fly 60 ft.
- **Initiative**: +3 (13)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 8 | -1 | -1 |
| DEX | 17 | +3 | +3 |
| CON | 13 | +1 | +1 |
| INT | 15 | +2 | +2 |
| WIS | 12 | +1 | +1 |
| CHA | 20 | +5 | +5 |
- **Resistances**: Cold, Fire, Poison, Psychic
- **Skills**: Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
- **Senses**: darkvision 60 ft.; Passive Perception 15
- **Languages**: Abyssal, Common, Infernal; telepathy 60 ft.
- **CR** 4 (XP 1,100; PB +2)
## Traits
***Succubus Form.*** When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it's wearing or carrying isn't transformed.
## Actions
***Multiattack.*** The incubus makes two Restless Touch attacks.
***Restless Touch.*** *Melee Attack Roll:* +7, reach 5 ft. 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.
***Spellcasting.*** The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
- **At Will:** *Disguise Self*, *Etherealness*
- **1e/Day Each:** *Dream*, *Hypnotic Pattern*
## Bonus Actions
***Nightmare (Recharge 6).*** *Wisdom Saving Throw*: DC 15, one creature the incubus can see within 60 feet. *Failure:* If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.