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# Homunculus
*Small Construct, Neutral*
- **Armor Class:** 13
- **Hit Points:** 4 (1d4 + 2)
- **Speed:** 20 ft., Fly 40 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 4 | -3 | -3 |
| DEX | 15 | +2 | +2 |
| CON | 14 | +2 | +2 |
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +2 |
| CHA | 7 | -2 | +0 |
- **Immunities**: Poison; Charmed, Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **Languages**: Understands Common plus one other language but can't speak
- **CR** 0 (XP 0 or 10; PB +2)
## Traits
***Telepathic Bond.*** While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
## Actions
***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. *Constitution Saving Throw*: DC 12. *Failure:* The target has the Poisoned condition until the end of the homunculus's next turn. *Failure by 5 or More:* The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.