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monsters/md/5.1_srd_(2015_mm)/young-white-dragon.md
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# Young White Dragon
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*Large* *Dragon* *chaotic evil*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 133 (14d10+56)
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- **Speed:** walk 40 ft. burrow 20 ft. fly 80 ft. swim 40 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** 5.1 SRD (2015 MM), page 290
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) |
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- **Saving Throws**: Dex +3, Con +7, Wis +3, Cha +4
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- **Skills:** perception +6, stealth +3
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- **Damage Immunities:** cold
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- **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 16
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Ice Walk:** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
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### Actions
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- **Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
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- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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- **Cold Breath (Recharge 5-6):** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
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