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# Young White Dragon
*Large* *Dragon* *chaotic evil*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 133 (14d10+56)
- **Speed:** walk 40 ft. burrow 20 ft. fly 80 ft. swim 40 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** 5.1 SRD (2015 MM), page 290
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) |
- **Saving Throws**: Dex +3, Con +7, Wis +3, Cha +4
- **Skills:** perception +6, stealth +3
- **Damage Immunities:** cold
- **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 16
- **Languages:** Common, Draconic
### Special Abilities
- **Ice Walk:** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
### Actions
- **Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- **Cold Breath (Recharge 5-6):** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.