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monsters/md/5.1_srd_(2015_mm)/stone-giant.md
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# Stone Giant
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*Huge* *Giant* *neutral*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 126 (11d12+55)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** 5.1 SRD (2015 MM), page 313
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
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- **Saving Throws**: Dex +5, Con +8, Wis +4
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- **Skills:** athletics +12, perception +4
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Giant
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### Special Abilities
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- **Stone Camouflage:** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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### Actions
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- **Multiattack:** The giant makes two greatclub attacks.
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- **Greatclub:** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
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- **Rock:** Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
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### Reactions
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- **Rock Catching:** If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
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