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monsters/md/5.1_srd_(2015_mm)/nalfeshnee.md
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# Nalfeshnee
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*Large* *Fiend* *chaotic evil*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 184 (16d10+96)
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- **Speed:** walk 20 ft. fly 30 ft.
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- **Challenge Rating:** 13 (10,000 XP)
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- **Source:** 5.1 SRD (2015 MM), page 272
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) |
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- **Saving Throws**: Con +11, Int +9, Wis +6, Cha +7
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- **Skills:**
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- **Damage Immunities:** poison
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- **Damage Resistances:** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** poisoned
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- **Senses:** truesight 120 ft., passive Perception 11
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- **Languages:** Abyssal, telepathy 120 ft.
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### Special Abilities
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- **Magic Resistance:** The nalfeshnee has advantage on saving throws against spells and other magical effects.
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### Actions
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- **Multiattack:** The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
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- **Claw:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
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- **Horror Nimbus (Recharge 5-6):** The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
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- **Teleport:** The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
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- **Variant: Summon Demon (1/Day):** The demon chooses what to summon and attempts a magical summoning.<br>A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.<br>A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
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