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monsters/md/5.1_srd_(2015_mm)/lizardfolk.md
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# Lizardfolk
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*Medium* *Humanoid* *neutral*
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- **Armor Class:** 15 (natural armor, shield)
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- **Hit Points:** 22 (4d8+4)
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- **Speed:** walk 30 ft. swim 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** 5.1 SRD (2015 MM), page 326
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
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- **Skills:** perception +3, stealth +4, survival +5
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- **Senses:** passive Perception 13
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- **Languages:** Draconic
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### Special Abilities
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- **Hold Breath:** The lizardfolk can hold its breath for 15 minutes.
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### Actions
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- **Multiattack:** The lizardfolk makes two melee attacks, each one with a different weapon.
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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- **Heavy Club:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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- **Javelin:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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- **Spiked Shield:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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