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monsters/md/5.1_srd_(2015_mm)/hell-hound.md
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# Hell Hound
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*Medium* *Fiend* *lawful evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 45 (7d8+14)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** 5.1 SRD (2015 MM), page 321
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) |
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- **Skills:** perception +5
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- **Damage Immunities:** fire
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- **Senses:** darkvision 60 ft., passive Perception 15
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- **Languages:** understands Infernal but can't speak it
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### Special Abilities
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- **Keen Hearing and Smell:** The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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- **Pack Tactics:** The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
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- **Fire Breath (Recharge 5-6):** The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
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