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monsters/md/5.1_srd_(2015_mm)/cultist.md
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# Cultist
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*Medium* *Humanoid* *any non-good alignment*
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- **Armor Class:** 12 (leather armor)
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- **Hit Points:** 9 (2d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/8 (25 XP)
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- **Source:** 5.1 SRD (2015 MM), page 398
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
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- **Skills:** deception +2, religion +2
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- **Senses:** passive Perception 10
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- **Languages:** any one language (usually Common)
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### Special Abilities
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- **Dark Devotion:** The cultist has advantage on saving throws against being charmed or frightened.
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### Actions
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- **Scimitar:** Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
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