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# Ancient Black Dragon
*Gargantuan* *Dragon* *chaotic evil*
- **Armor Class:** 22 (natural armor)
- **Hit Points:** 367 (21d20+147)
- **Speed:** walk 40 ft. fly 80 ft. swim 40 ft.
- **Challenge Rating:** 21 (33,000 XP)
- **Source:** 5.1 SRD (2015 MM), page 280
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 27 (+8) | 14 (+2) | 25 (+7) | 16 (+3) | 15 (+2) | 19 (+4) |
- **Saving Throws**: Dex +9, Con +14, Wis +9, Cha +11
- **Skills:** perception +16, stealth +9
- **Damage Immunities:** acid
- **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 26
- **Languages:** Common, Draconic
### Special Abilities
- **Amphibious:** The dragon can breathe air and water.
- **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead.
### Actions
- **Multiattack:** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- **Bite:** Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
- **Claw:** Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- **Tail:** Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- **Acid Breath (Recharge 5-6):** The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
### Legendary Actions
- **Detect:** The dragon makes a Wisdom (Perception) check.
- **Tail Attack:** The dragon makes a tail attack.
- **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.