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monsters/md/5.1_srd_(2015_mm)/adult-black-dragon.md
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# Adult Black Dragon
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*Huge* *Dragon* *chaotic evil*
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- **Armor Class:** 19 (natural armor)
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- **Hit Points:** 195 (17d12+85)
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- **Speed:** walk 40 ft. fly 80 ft. swim 40 ft.
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- **Challenge Rating:** 14 (11,500 XP)
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- **Source:** 5.1 SRD (2015 MM), page 281
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 23 (+6) | 14 (+2) | 21 (+5) | 14 (+2) | 13 (+1) | 17 (+3) |
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- **Saving Throws**: Dex +7, Con +10, Wis +6, Cha +8
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- **Skills:** perception +11, stealth +7
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- **Damage Immunities:** acid
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- **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 21
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Amphibious:** The dragon can breathe air and water.
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- **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead.
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### Actions
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- **Multiattack:** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
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- **Claw:** Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
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- **Tail:** Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
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- **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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- **Acid Breath (Recharge 5-6):** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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### Legendary Actions
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- **Detect:** The dragon makes a Wisdom (Perception) check.
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- **Tail Attack:** The dragon makes a tail attack.
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- **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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