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<title>Fungi, Mush Marcher</title>
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<body>
<h1>Fungi, Mush Marcher</h1>
<p><em>Large</em> <em>Plant</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 85 (10d10+30)</li>
<li><strong>Speed:</strong> walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 192</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>7 (-2)</td>
<td>14 (+2)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Vulnerabilities:</strong> thunder</li>
<li><strong>Senses:</strong> blindsight 60' (blind beyond), passive Perception 14</li>
<li><strong>Languages:</strong> understands Common, + one language known by its grower, but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Hearing:</strong> Advantage on hearing Wis (Perception) checks.</li>
<li><strong>Partial Echolocation:</strong> Its blindsight is reduced to 10 ft. while deafened.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Spore-Laced Claw attacks or one Mycelial Harpoon attack and one Spore-Laced Claw attack.</li>
<li><strong>Mycelial Harpoon:</strong> Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 15/30' one target 10 (2d6+3) piercing damage and harpoon sticks in target if it is a Med or smaller creature. While harpoon is stuck target: 7 (2d6) piercing damage at start of each of its turns marcher can't make Mycelial Harpoon attacks vs. others and target and marcher can't move over 30' from each other. A creature including target can take its action to detach harpoon via DC 13 Str check. Or mycelial thread connecting marcher to harpoon can be attacked and destroyed (AC 12; hp 10; vulnerability to thunder; immunity to bludgeoning poison and psychic) dislodging harpoon into unoccupied space within 5 ft. of target and preventing marcher from using Recall Harpoon.</li>
<li><strong>Spore-Laced Claw:</strong> Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 9 (2d8) poison.</li>
<li><strong>Slowing Spores (Recharge 5-6):</strong> Releases spores from its cap. Each creature within 20' of the mush marcher: 18 (4d8) poison and is poisoned (DC 13 Con half damage and isn't poisoned). While poisoned this way creature's speed is halved. A poisoned creature can re-save at end of each of its turns success ends effect on itself.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Recall Harpoon:</strong> Pulls on the mycelial threads connecting it to its harpoon returning the harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 13 Str save or be pulled up to 15 ft. toward marcher.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/fungi-mush-marcher.md">Markdown Format</a></p>
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