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monsters/html/tome_of_beasts_2023/ironghoul-tob1-2023.html
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monsters/html/tome_of_beasts_2023/ironghoul-tob1-2023.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Iron Ghoul</title>
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</head>
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<body>
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<h1>Iron Ghoul</h1>
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<p><em>Medium</em> <em>Undead</em> <em>Lawful Evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 16 (breastplate)</li>
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<li><strong>Hit Points:</strong> 143 (22d8 + 44)</li>
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<li><strong>Speed:</strong> walk 20 ft. burrow 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 204</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>16 (+3)</td>
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<td>14 (+2)</td>
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<td>14 (+2)</td>
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<td>14 (+2)</td>
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<td>14 (+2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> False</li>
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<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
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<li><strong>Languages:</strong> Common, Darakhul, Undercommon</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Hungry Dead Nature:</strong> The ghoul requires no air or sleep.</li>
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<li><strong>Turning Defiance:</strong> The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The iron ghoul makes one Bite attack and one Claw attack, or it makes three Glaive attacks.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).</li>
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<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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<li><strong>Glaive:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.</li>
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<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/ironghoul-tob1-2023.md">Markdown Format</a></p>
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</body>
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</html>
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