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<title>Forest Hunter</title>
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<body>
<h1>Forest Hunter</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>Lawful Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
<li><strong>Hit Points:</strong> 104 (19d8 + 19)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 161</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +7, Con +4, Cha +6</li>
<li><strong>Skills:</strong> Perception +4, Stealth +10, Survival +4</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Common, Elvish, Umbral</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Evasion:</strong> If the forest hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the hunter instead takes no damage if it succeeds on the saving throw, and only half the damage if it fails.</li>
<li><strong>Fey Ancestry:</strong> The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.</li>
<li><strong>Forest and Urban Hunter:</strong> The forest hunter has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find and track Beasts and Humanoids.</li>
<li><strong>Charging Archer:</strong> If the forest hunter moves at least 10 feet straight toward a target after hitting the target with a Longbow attack, the forest hunter can make one Dagger attack against the target as a bonus action.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The shadow fey makes two Dagger or Longbow attacks.</li>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage.</li>
<li><strong>Longbow:</strong> Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shadow Traveler (3/Day):</strong> While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2023/foresthunter-tob1-2023.md">Markdown Format</a></p>
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