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monsters/html/tome_of_beasts_2/warmth-thief.html
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monsters/html/tome_of_beasts_2/warmth-thief.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Warmth Thief</title>
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</head>
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<body>
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<h1>Warmth Thief</h1>
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<p><em>Tiny</em> <em>Fey</em> <em>neutral evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 16 (natural armor)</li>
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<li><strong>Hit Points:</strong> 112 (15d4+75)</li>
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<li><strong>Speed:</strong> fly 40 ft. walk 10 ft. hover True ft.</li>
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<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 366</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>11 (+0)</td>
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<td>18 (+4)</td>
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<td>20 (+5)</td>
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<td>17 (+3)</td>
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<td>15 (+2)</td>
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<td>18 (+4)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +8, Wis +6, Cha +8</li>
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<li><strong>Skills:</strong> deception +8, stealth +8</li>
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<li><strong>Damage Immunities:</strong> cold</li>
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<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons</li>
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<li><strong>Condition Immunities:</strong> paralyzed, prone</li>
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<li><strong>Senses:</strong> truesight 60 ft., passive Perception 12</li>
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<li><strong>Languages:</strong> Common, Sylvan, Umbral</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Aura of Warmth Stealing:</strong> At the start of each of the warmth thief's turns, each creature within 5 feet of the warmth thief must succeed on a DC 16 Constitution saving throw or take 7 (2d6) cold damage. The warmth thief regains hp equal to the single highest amount of cold damage dealt.</li>
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<li><strong>Cold Physiology:</strong> A warmth thief can't abide constant warmth. Each hour it spends in an area with a temperature above 40 degrees Fahrenheit, the warmth thief must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion that can't be removed until it finishes a long rest in an area with a temperature below 40 degrees.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The warmth thief makes two freezing claw attacks.</li>
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<li><strong>Freezing Claw:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) cold damage. The warmth thief regains hp equal to half the cold damage dealt. The target must succeed on a DC 16 Constitution saving throw or be chilled for 1 minute. A chilled creature takes 7 (2d6) cold damage at the start of each of its turns. A chilled creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid slain while chilled rises 24 hours later as a chill haunt, unless the humanoid is restored to life or its body is destroyed.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/warmth-thief.md">Markdown Format</a></p>
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</body>
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</html>
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