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monsters/html/tome_of_beasts_2/spawn-of-alquam.html
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monsters/html/tome_of_beasts_2/spawn-of-alquam.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Spawn of Alquam</title>
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</head>
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<body>
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<h1>Spawn of Alquam</h1>
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<p><em>Large</em> <em>Fiend</em> <em>chaotic evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 16 (natural armor)</li>
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<li><strong>Hit Points:</strong> 114 (12d10+48)</li>
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<li><strong>Speed:</strong> fly 60 ft. walk 20 ft.</li>
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<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 95</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>12 (+1)</td>
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<td>17 (+3)</td>
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<td>19 (+4)</td>
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<td>14 (+2)</td>
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<td>16 (+3)</td>
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<td>13 (+1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> deception +4, perception +6, stealth +6</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> cold, fire, lightning</li>
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<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned</li>
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<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 16</li>
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<li><strong>Languages:</strong> Abyssal, telepathy 60 ft.</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Ambusher:</strong> In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised.</li>
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<li><strong>Keen Sight:</strong> The spawn of Alquam has advantage on Wisdom (Perception) checks that rely on sight.</li>
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<li><strong>Shadow Stealth:</strong> While in dim light or darkness, the spawn of Alquam can take the Hide action as a bonus action.</li>
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<li><strong>Sneak Attack (1/Turn):</strong> The spawn of Alquam deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn't incapacitated and the spawn doesn't have disadvantage on the attack roll.</li>
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<li><strong>Speak with Birds:</strong> The spawn of Alquam can communicate with birds as if they shared a language.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.</li>
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<li><strong>Talon:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.</li>
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<li><strong>Gloomspittle:</strong> Ranged Weapon Attack: +6 to hit, range 30 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/spawn-of-alquam.md">Markdown Format</a></p>
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</body>
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</html>
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