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<title>Pale Screamer</title>
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<body>
<h1>Pale Screamer</h1>
<p><em>Medium</em> <em>Aberration</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 52 (7d8+21)</li>
<li><strong>Speed:</strong> swim 30 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 290</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>17 (+3)</td>
<td>7 (-2)</td>
<td>13 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> athletics +5, perception +3</li>
<li><strong>Damage Resistances:</strong> bludgeoning, cold, force</li>
<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Deep Speech</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The pale screamer can breathe air and water.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Tentacle:</strong> Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.</li>
<li><strong>Scream of the Deep (Recharge 6):</strong> The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't deafened.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/pale-screamer.md">Markdown Format</a></p>
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