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monsters/html/tome_of_beasts_2/knight-ab-errant.html
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monsters/html/tome_of_beasts_2/knight-ab-errant.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Knight Ab-errant</title>
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</head>
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<body>
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<h1>Knight Ab-errant</h1>
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<p><em>Large</em> <em>Humanoid</em> <em>any alignment</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14 (armor scraps)</li>
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<li><strong>Hit Points:</strong> 93 (11d10+33)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 231</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>19 (+4)</td>
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<td>12 (+1)</td>
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<td>17 (+3)</td>
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<td>10 (+0)</td>
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<td>11 (+0)</td>
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<td>13 (+1)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Str +7, Dex +4</li>
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<li><strong>Skills:</strong> athletics +7, intimidation +4</li>
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<li><strong>Damage Vulnerabilities:</strong> psychic</li>
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<li><strong>Senses:</strong> passive Perception 10</li>
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<li><strong>Languages:</strong> any one language (usually Common)</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Bigger They Are:</strong> Once per turn, when the knight ab-errant hits a creature that is Medium or smaller with a melee weapon, it can deal one extra die of damage.</li>
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<li><strong>Harder They Fall:</strong> When the knight ab-errant takes damage from a critical hit, it must succeed on a Dexterity saving throw with a DC equal to the damage taken or be knocked prone.</li>
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<li><strong>Magic Resistance:</strong> The knight ab-errant has advantage on saving throws against spells and other magical effects.</li>
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<li><strong>Reckless:</strong> At the start of its turn, the knight ab-errant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it also have advantage until the start of its next turn.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The knight ab-errant makes two melee attacks: one with its sweeping maul and one with its fist.</li>
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<li><strong>Sweeping Maul:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.</li>
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<li><strong>Fist:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/knight-ab-errant.md">Markdown Format</a></p>
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</body>
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</html>
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