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monsters/html/tome_of_beasts_2/keelbreaker-crab.html
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monsters/html/tome_of_beasts_2/keelbreaker-crab.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Keelbreaker Crab</title>
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</head>
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<body>
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<h1>Keelbreaker Crab</h1>
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<p><em>Huge</em> <em>Monstrosity</em> <em>unaligned</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 16 (natural armor)</li>
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<li><strong>Hit Points:</strong> 157 (15d12+60)</li>
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<li><strong>Speed:</strong> walk 40 ft. swim 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 226</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>19 (+4)</td>
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<td>10 (+0)</td>
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<td>18 (+4)</td>
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<td>3 (-4)</td>
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<td>12 (+1)</td>
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<td>10 (+0)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +5, stealth +4</li>
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<li><strong>Senses:</strong> blindsight 60 ft., passive Perception 15</li>
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<li><strong>Languages:</strong> —</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Amphibious:</strong> The crab can breathe air and water.</li>
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<li><strong>Living Figureheads:</strong> Three magical figureheads adorn the crab's back. While at least one figurehead remains intact, the crab has advantage on Wisdom (Perception) checks and can use its Wail.</li>
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</ul>
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<p>Each figurehead is an object with AC 15, 20 hp, resistance to bludgeoning and piercing damage, and immunity to poison and psychic damage. If all the figureheads are reduced to 0 hp, the keelbreaker crab can't use its Wail action. Damaging a figurehead does not harm the crab.
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- <strong>Siege Monster:</strong> The crab deals double damage to objects and structures.</p>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The crab can use its Wail. It then makes two pincer attacks.</li>
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<li><strong>Pincer:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature. The crab has two claws, each of which can grapple only one target.</li>
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<li><strong>Wail:</strong> As long as at least one if its living figureheads remains intact, the keelbreaker crab can cause the figurehead to wail. Roll a d6 and consult the following table to determine the wail.<br><br>| d6 | Wail |<br>|----|------|<br>| 1-2 | Frightening Wail. Each creature within 60 feet who can hear the crab must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the keelbreaker crab's Frightening Wail for the next 24 hours. |<br>| 3-4 | Maddening Wail. Each creature within 60 feet who can hear the crab must succeed on a DC 16 Wisdom saving throw or take 18 (4d8) psychic damage. |<br>| 5-6 | Stunning Wail. Each creature within 60 feet who can hear the crab must make a DC 16 Constitution saving throw. On a failure, a creature takes 9 (2d8) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. |</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/keelbreaker-crab.md">Markdown Format</a></p>
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</body>
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</html>
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