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monsters/html/tome_of_beasts_2/irid.html
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monsters/html/tome_of_beasts_2/irid.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Irid</title>
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</head>
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<body>
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<h1>Irid</h1>
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<p><em>Tiny</em> <em>Celestial</em> <em>chaotic neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 13</li>
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<li><strong>Hit Points:</strong> 20 (8d4)</li>
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<li><strong>Speed:</strong> fly 40 ft. walk 10 ft.</li>
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<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 217</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>4 (-3)</td>
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<td>17 (+3)</td>
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<td>10 (+0)</td>
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<td>12 (+1)</td>
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<td>10 (+0)</td>
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<td>16 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Wis +2, Cha +5</li>
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<li><strong>Skills:</strong> deception +7, perception +2, persuasion +7, stealth +5</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> radiant</li>
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<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
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<li><strong>Languages:</strong> Celestial, Common, telepathy 60 ft.</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Iridescence:</strong> The irid sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The light can be any color the irid desires. The irid can create or suppress the light as a bonus action.</li>
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<li><strong>Magic Resistance:</strong> The irid has advantage on saving throws against spells and other magical effects.</li>
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<li><strong>Photographic Memory:</strong> The irid can perfectly recall anything it has seen or heard in the last month.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The irid uses its Gossip. It then uses its Iridescent Blast once.</li>
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<li><strong>Iridescent Blast:</strong> Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) radiant damage.</li>
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<li><strong>Gossip:</strong> The irid spouts gossip and exaggerated truths about a target it can see within 30 feet. If the target is hostile, it must succeed on a DC 13 Charisma saving throw or have disadvantage on its next attack roll. If the target is friendly, it has advantage on its next attack roll.</li>
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<li><strong>Invisibility:</strong> The irid magically turns invisible until it attacks or uses Gossip, or until its concentration ends (as if concentrating on a spell). Any equipment the irid wears or carries is invisible with it.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/irid.md">Markdown Format</a></p>
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</body>
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</html>
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