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monsters/html/tome_of_beasts_2/haleshi.html
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monsters/html/tome_of_beasts_2/haleshi.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Haleshi</title>
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</head>
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<body>
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<h1>Haleshi</h1>
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<p><em>Large</em> <em>Fey</em> <em>lawful neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 17</li>
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<li><strong>Hit Points:</strong> 123 (13d10+52)</li>
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<li><strong>Speed:</strong> swim 40 ft. walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 191</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>16 (+3)</td>
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<td>16 (+3)</td>
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<td>18 (+4)</td>
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<td>14 (+2)</td>
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<td>17 (+3)</td>
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<td>19 (+4)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +6, Cha +7</li>
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<li><strong>Skills:</strong> insight +9, nature +5, perception +6, persuasion +7</li>
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<li><strong>Damage Resistances:</strong> cold</li>
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<li><strong>Condition Immunities:</strong> charmed</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
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<li><strong>Languages:</strong> Aquan, Common, Elvish, Sylvan</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Amphibious:</strong> The haleshi can breathe air and water.</li>
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<li><strong>Charming Defense:</strong> While the haleshi is wearing no armor and wielding no shield, its AC includes its Charisma modifier (included in the Armor Class).</li>
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<li><strong>Innate Spellcasting:</strong> The haleshi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
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3/day each: charm person, invisibility (self only)
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1/day each: major image, water walk, zone of truth</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The haleshi makes two attacks with its stupefying touch.</li>
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<li><strong>Stupefying Touch:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or be incapacitated until the end of its next turn.</li>
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<li><strong>Clamport (3/Day):</strong> The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam's passengers and releases them. After releasing the passengers, the clam returns to normal.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Water Shield (Recharge 5-6):</strong> The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/haleshi.md">Markdown Format</a></p>
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</body>
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</html>
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