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<title>Haleshi</title>
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<body>
<h1>Haleshi</h1>
<p><em>Large</em> <em>Fey</em> <em>lawful neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 123 (13d10+52)</li>
<li><strong>Speed:</strong> swim 40 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 191</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>17 (+3)</td>
<td>19 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Cha +7</li>
<li><strong>Skills:</strong> insight +9, nature +5, perception +6, persuasion +7</li>
<li><strong>Damage Resistances:</strong> cold</li>
<li><strong>Condition Immunities:</strong> charmed</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Aquan, Common, Elvish, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The haleshi can breathe air and water.</li>
<li><strong>Charming Defense:</strong> While the haleshi is wearing no armor and wielding no shield, its AC includes its Charisma modifier (included in the Armor Class).</li>
<li><strong>Innate Spellcasting:</strong> The haleshi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
3/day each: charm person, invisibility (self only)
1/day each: major image, water walk, zone of truth</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The haleshi makes two attacks with its stupefying touch.</li>
<li><strong>Stupefying Touch:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or be incapacitated until the end of its next turn.</li>
<li><strong>Clamport (3/Day):</strong> The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam's passengers and releases them. After releasing the passengers, the clam returns to normal.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Water Shield (Recharge 5-6):</strong> The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/haleshi.md">Markdown Format</a></p>
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