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<title>Glacier Behemoth</title>
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<body>
<h1>Glacier Behemoth</h1>
<p><em>Huge</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 172 (15d12+75)</li>
<li><strong>Speed:</strong> burrow 20 ft. walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 177</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>24 (+7)</td>
<td>3 (-4)</td>
<td>21 (+5)</td>
<td>4 (-3)</td>
<td>14 (+2)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +9, Wis +6</li>
<li><strong>Skills:</strong> athletics +11, perception +6</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> grappled, prone, restrained</li>
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 60 ft., passive Perception 16</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Ground Disruptor:</strong> When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain.</li>
<li><strong>Unstoppable:</strong> Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn't cost the glacier behemoth extra movement. Its speed can't be reduced by any effect.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The glacier behemoth makes two bite attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 33 (4d12 + 7) piercing damage.</li>
<li><strong>Inexorable Charge:</strong> If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The glacier behemoth's movement along this line doesn't provoke opportunity attacks.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/glacier-behemoth.md">Markdown Format</a></p>
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