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monsters/html/tome_of_beasts_2/giant-armadillo.html
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monsters/html/tome_of_beasts_2/giant-armadillo.html
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Giant Armadillo</title>
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</head>
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<body>
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<h1>Giant Armadillo</h1>
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<p><em>Small</em> <em>Beast</em> <em>unaligned</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 12 (natural armor)</li>
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<li><strong>Hit Points:</strong> 10 (3d6)</li>
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<li><strong>Speed:</strong> burrow 15 ft. walk 25 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 392</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>12 (+1)</td>
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<td>8 (-1)</td>
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<td>10 (+0)</td>
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<td>2 (-4)</td>
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<td>10 (+0)</td>
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<td>6 (-2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
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<li><strong>Languages:</strong> —</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Claws:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.</li>
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<li><strong>Tuck In:</strong> The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/giant-armadillo.md">Markdown Format</a></p>
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</body>
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</html>
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